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plugins/plugins/RDQ//rq adminplugins/RDQ/bounty/bounty.yml# RDQ Bounty System Configuration
# Configure how bounties work on your server
# Enable or disable the bounty system
enabled: true
# Allow players to place bounties on themselves
selfTargetAllowed: false
# Distribution Modes - How rewards are given to hunters
instantDistributionEnabled: true
dropDistributionEnabled: true
chestDistributionEnabled: true
virtualDistributionEnabled: true
# Default distribution mode (INSTANT, DROP, CHEST, VIRTUAL)
defaultDistributionMode: "INSTANT"
# Claim Mode - How bounty winners are determined
# LAST_HIT: Player who dealt the final blow gets the bounty
# MOST_DAMAGE: Player who dealt the most damage gets the bounty
# DAMAGE_SPLIT: Bounty is split proportionally among all damage dealers
claimMode: "LAST_HIT"
# Damage tracking window in milliseconds (30000 = 30 seconds)
# Only damage dealt within this window counts toward bounty attribution
trackingWindowInMs: 30000
# Announcements
announceOnCreate: true
announceOnClaim: true
# Announcement scope (SERVER, NEARBY, TARGET)
announcementScope: "SERVER"
# Visual indicators for players with bounties (tab prefix, name color, particles)
visualIndicatorsEnabled: false
# Tax rate (0.0 to 1.0) - Percentage taken from bounty creation
taxRate: 0.0
# Maximum active bounties per player
maxActiveBountiesPerPlayer: 3
# Bounty expiration in hours (-1 for no expiration)
expirationHours: 72
# Supported currencies for bounties
supportedCurrencies:
- "default"
plugins/RDQ/commands/prq.ymlcommands:
prq:
name: 'prq'
description: 'RDQImpl Commands'
aliases:
- rq
usage: 'rq <admin | bounty | main | perks | quests | ranks | scoreboard>'
argumentUsages:
1$: 'lut["prefix"] & "&7/" & alias & "&c<admin | bounty | main | perks | quests | ranks | scoreboard>"'
errorMessages:
malformedEnum$: |
lut["prefix"] & "&7The value &c" & value & " &7is not one of (" &
iter_cat(constant_names, (constant_name) => "&c" & constant_name, "&7, ", "&cNo values available") &
"&7)"
playerNotOnline$: 'lut["prefix"] & "&7The player &c" & value & " &7is &cnot online"'
playerUnknown$: 'lut["prefix"] & "&7The player &c" & value & " &7has &cnot played &7on this server before"'
internalError$: 'lut["prefix"] & "&4An internal error occurred"'
notAConsole$: 'lut["prefix"] & "&cYou can only execute this command in the console"'
notAPlayer$: 'lut["prefix"] & "&7This command can only be executed as a &cconsole"'
malformedDouble$: 'lut["prefix"] & "&7The value &c" & value & " &7is not a valid &cdouble"'
malformedFloat$: 'lut["prefix"] & "&7The value &c" & value & " &7is not a valid &cfloat"'
malformedLong$: 'lut["prefix"] & "&7The value &c" & value & " &7is not a valid &clong"'
malformedInteger$: 'lut["prefix"] & "&7The value &c" & value & " &7is not a valid &cinteger"'
permissions:
missingMessage$: 'lut["prefix"] & "You\sre lacking the permission: " & permission'
nodes:
player: 'raindropquests.player'
command: 'raindropquests.command'
commandAdmin: 'raindropquests.command.admin'
commandBounty: 'raindropquests.command.bounty'
commandMain: 'raindropquests.command.main'
commandQuests: 'raindropquests.command.quests'
commandRanks: 'raindropquests.command.ranks'
commandScoreboard: 'raindropquests.command.scoreboard'
commandPerks: 'raindropquests.command.perks'
permissionParents:
player:
- commandBounty
- commandMain
- commandPerks
- commandQuests
- commandRanks
- commandScoreboard
command:
- commandAdmin
- commandBounty
- commandMain
- commandPerks
- commandQuests
- commandRanks
- commandScoreboard
lut:
prefix: '&8[&1Admin&8] &7'
plugins/RDQ/database/hibernate.properties# ============================================
# Database Type Selection
# ============================================
# Supported types: H2, MYSQL, MARIADB, POSTGRESQL, ORACLE, MSSQL_SERVER, SQLITE, HSQLDB
# Default: H2 (embedded, no external database required)
database.type=H2
# ============================================
# H2 Database Configuration (Default - Embedded)
# ============================================
# H2 is used by default for easy setup without external database
# Mode options: mem (in-memory), file (persistent)
# h2.url=jdbc:h2:file:./plugins/RDQ/database/rdq;MODE=MySQL;AUTO_SERVER=TRUE
# h2.url=jdbc:h2:mem:testdb;DB_CLOSE_DELAY=-1
h2.url=jdbc:h2:file:./plugins/RDQ/database/rdq;MODE=MySQL;AUTO_SERVER=TRUE
h2.driver=org.h2.Driver
h2.dialect=org.hibernate.dialect.H2Dialect
h2.username=sa
h2.password=
# ============================================
# MySQL Database Configuration
# ============================================
mysql.url=jdbc:mysql://localhost:3306/mydb?useSSL=false&allowPublicKeyRetrieval=true&serverTimezone=UTC&characterEncoding=UTF-8
mysql.driver=com.mysql.cj.jdbc.Driver
mysql.dialect=org.hibernate.dialect.MySQLDialect
mysql.username=root
mysql.password=change_me
# ============================================
# MariaDB Database Configuration
# ============================================
mariadb.url=jdbc:mariadb://localhost:3306/mydb?useSSL=false&serverTimezone=UTC&characterEncoding=UTF-8
mariadb.driver=org.mariadb.jdbc.Driver
mariadb.dialect=org.hibernate.dialect.MariaDBDialect
mariadb.username=root
mariadb.password=change_me
# ============================================
# PostgreSQL Database Configuration
# ============================================
postgresql.url=jdbc:postgresql://localhost:5432/mydb
postgresql.driver=org.postgresql.Driver
postgresql.dialect=org.hibernate.dialect.PostgreSQLDialect
postgresql.username=postgres
postgresql.password=change_me
# ============================================
# Oracle Database Configuration
# ============================================
oracle.url=jdbc:oracle:thin:@localhost:1521:orcl
oracle.driver=oracle.jdbc.OracleDriver
oracle.dialect=org.hibernate.dialect.OracleDialect
oracle.username=system
oracle.password=change_me
# ============================================
# Microsoft SQL Server Configuration
# ============================================
mssql.url=jdbc:sqlserver://localhost:1433;databaseName=mydb;encrypt=false
mssql.driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
mssql.dialect=org.hibernate.dialect.SQLServerDialect
mssql.username=sa
mssql.password=change_me
# ============================================
# Hibernate Configuration
# ============================================
# Schema management: validate, update, create, create-drop, none
# Recommended: validate for production, update for development
hibernate.hbm2ddl.auto=update
# Show SQL statements in console (disable in production)
hibernate.show_sql=false
# Format SQL statements for readability
hibernate.format_sql=false
# Highlight SQL syntax in console output
hibernate.highlight_sql=false
# Use SQL comments for debugging
hibernate.use_sql_comments=false
# Batch size for bulk operations
hibernate.jdbc.batch_size=25
# Order inserts for better batching
hibernate.order_inserts=true
# Order updates for better batching
hibernate.order_updates=true
# Generate statistics (disable in production)
hibernate.generate_statistics=false
plugins/RDQ/perks/perk-system.yml# ============================================================
# RDQ Perk System Configuration
# ============================================================
# This file controls global settings for the perk system.
# Individual perks are configured in separate YAML files in the perks/ directory.
# Enable or disable the entire perk system
# Set to false to completely disable perk functionality
enabled: true
# Maximum number of perks a player can have enabled simultaneously
# Players can unlock unlimited perks but can only enable this many at once
# Set to -1 for unlimited enabled perks
maxEnabledPerksPerPlayer: 5
# Global cooldown multiplier for all perks
# Multiply all perk cooldowns by this value
# 1.0 = normal cooldowns, 2.0 = double cooldowns, 0.5 = half cooldowns
cooldownMultiplier: 1.0
# ============================================================
# UI Settings
# ============================================================
ui:
# Number of perks to display per page in the overview GUI
perksPerPage: 28
# Show locked perks in the overview GUI
# If false, only unlocked perks will be displayed
showLockedPerks: true
# Show requirement progress bars for locked perks
# If false, only show whether requirements are met or not
showRequirementProgress: true
# Sort order for perks in the GUI
# Options: DISPLAY_ORDER, CATEGORY, ALPHABETICAL, UNLOCK_STATUS
sortOrder: "DISPLAY_ORDER"
# Enable category filtering in the overview GUI
# If true, players can filter perks by category
enableCategoryFilter: true
# ============================================================
# Notification Settings
# ============================================================
notifications:
# Notification when a perk is unlocked
unlockNotification:
enabled: true
showTitle: true
showActionBar: true
showChat: true
playSound: true
soundType: "ENTITY_PLAYER_LEVELUP"
soundVolume: 1.0
soundPitch: 1.0
# Notification when a perk is activated
activationNotification:
enabled: true
showTitle: false
showActionBar: true
showChat: false
playSound: true
soundType: "BLOCK_NOTE_BLOCK_PLING"
soundVolume: 0.5
soundPitch: 1.5
# Notification when a perk is on cooldown
cooldownNotification:
enabled: true
showTitle: false
showActionBar: true
showChat: false
playSound: true
soundType: "BLOCK_NOTE_BLOCK_BASS"
soundVolume: 0.3
soundPitch: 0.8
# Notification when a perk is disabled
deactivationNotification:
enabled: true
showTitle: false
showActionBar: true
showChat: false
playSound: false
# ============================================================
# Integration Settings
# ============================================================
integration:
# Enable PERK reward type for rank system integration
# Allows perks to be granted as rank rewards
enablePerkRewards: true
# Automatically enable perks when granted through rewards
# If false, players must manually enable perks after unlocking
autoEnableOnGrant: false
# Enable perk statistics tracking
# Tracks usage count, total usage time, etc.
enableStatistics: true
# Enable perk requirement progress caching
# Improves performance but may delay progress updates
cacheRequirementProgress: true
# Requirement progress cache duration in seconds
requirementProgressCacheDuration: 30
# ============================================================
# Performance Settings
# ============================================================
performance:
# Refresh interval for passive potion effects in ticks
# Lower values = smoother effects but more CPU usage
# 20 ticks = 1 second
potionEffectRefreshInterval: 100
# Cleanup interval for expired cooldowns in ticks
# How often to remove expired cooldown entries from memory
cooldownCleanupInterval: 1200 # 60 seconds
# Enable async database operations for perk management
# Improves performance but may introduce slight delays
asyncDatabaseOperations: true
# Batch size for bulk perk operations
# Number of perks to process in a single database transaction
batchSize: 50
# ============================================================
# Debug Settings
# ============================================================
debug:
# Enable debug logging for perk system
# Logs detailed information about perk operations
enabled: false
# Log perk activation/deactivation events
logActivations: false
# Log requirement checks
logRequirementChecks: false
# Log cooldown operations
logCooldowns: false
# Log database operations
logDatabaseOperations: false
# ============================================================
# Advanced Settings
# ============================================================
advanced:
# Allow players to have duplicate perks
# If true, players can unlock the same perk multiple times
allowDuplicatePerks: false
# Persist perk states across server restarts
# If false, all active perks are deactivated on restart
persistStatesOnRestart: true
# Reactivate enabled perks on player login
# If false, players must manually reactivate perks after login
reactivateOnLogin: true
# Deactivate all perks on player logout
# Recommended to keep true to prevent issues
deactivateOnLogout: true
# Allow perk configuration hot-reload
# If true, admins can reload perk configs without restart
allowHotReload: true
# Preserve player perk data on hot-reload
# If false, all player perk states are reset on reload
preservePlayerDataOnReload: true
plugins/RDQ/perks/*.yml# Combat Heal Perk
# Heals the player when taking damage with a chance
identifier: "combat_heal"
perkType: "EVENT_TRIGGERED"
category: "COMBAT"
enabled: true
displayOrder: 15
icon:
type: "GOLDEN_APPLE"
displayNameKey: "perk.combat_heal.name"
descriptionKey: "perk.combat_heal.description"
enchanted: true
requirements:
level_requirement:
type: "EXPERIENCE_LEVEL"
level: 28
icon:
type: "EXPERIENCE_BOTTLE"
currency_requirement:
type: "CURRENCY"
currency: "raindrops"
amount: 3000.0
consumable: true
icon:
type: "GOLD_INGOT"
unlockRewards:
welcome_message:
type: "COMMAND"
command: "tellraw {player} {\"text\":\"You unlocked Combat Heal! Survive longer in battle!\",\"color\":\"red\"}"
executeAsPlayer: false
effect:
triggerEvent: "ENTITY_DAMAGE_BY_ENTITY"
cooldownMillis: 30000 # 30 seconds
triggerChance: 25.0 # 25% chance
customConfig:
healAmount: 4.0 # 2 hearts
playSound: true
soundType: "ENTITY_PLAYER_LEVELUP"
plugins/RDQ/permissions/permissions.yml# Permissions Configuration for Admin View
# Format: defaultGroupPermissions contains plugin names as keys with their permissions as lists
defaultGroup: "default"
defaultGroupPermissions:
# ============================================
# RaindropCentral Permissions
# ============================================
RDQ:
- rainrdopquests.player
RDR:
- raindroprserve.player
RDS:
- raindropshops.player
JExEconomy:
- jexeconomy.use
- jexeconomy.balance
- jexeconomy.pay
# ============================================
# Supported Plugin Permissions
# ============================================
AuraSkills:
- auraskills.skill.farming
- auraskills.skill.foraging
- auraskills.skill.mining
- auraskills.skill.fishing
- auraskills.skill.excavation
- auraskills.skill.archery
- auraskills.skill.defense
- auraskills.skill.fighting
- auraskills.skill.agility
- auraskills.skill.enchanting
- auraskills.skill.alchemy
- auraskills.command.skills
- auraskills.command.stats
- auraskills.command.sources
- auraskills.command.help
- auraskills.command.mana
- auraskills.command.top
- auraskills.command.rank
- auraskills.command.lang
- auraskills.command.abtoggle
- auraskills.command.claimitems
ChestSort:
- chestsort.use
- chestsort.use.inventory
CMI:
- cmi.command.back
- cmi.command.balance
- cmi.command.baltop
- cmi.command.chat
- cmi.command.checkxp
- cmi.command.dback
- cmi.command.info
- cmi.command.money.give
- cmi.command.msg
- cmi.command.mute
- cmi.command.pay
- cmi.command.suicide
- cmi.command.tphere
- cmi.command.tpdeny
- cmi.command.tpahere
- cmi.command.tpaccept
- cmi.command.tpa
- cmi.command.tp
- cmi.bedhome
- cmi.command.playtime
- cmi.command.ptime
- cmi.command.recipe
- cmi.command.sethome
- cmi.command.rt
- cmi.command.home
- cmi.command.hat
DiscordSRV:
- discordsrv.chat
- discordsrv.player
- discordsrv.link
- discordsrv.unlink
EcoJobs:
- ecojobs.command.jobs
- ecojobs.command.join
- ecojobs.command.leave
Essentials:
- essentials.afk
- essentials.back
- essentials.balance
- essentials.balancetop
- essentials.compass
- essentials.condense
- essentials.eco
- essentials.enderchest
- essentials.exp
- essentials.exp.give
- essentials.hat
- essentials.help
- essentials.home.bed
- essentials.ignore
- essentials.msg
- essentials.msg.magic
- essentials.msg.format
- essentials.mute
- essentials.pay
- essentials.msg
- essentials.rules
- essentials.sethome
- essentials.sethome.bed
- essentials.delhome
- essentials.setwarp
- essentials.suicide
- essentials.top
- essentials.tp
- essentials.tp.others
- essentials.tpa
- essentials.tpacancel
- essentials.tpahere
- essentials.tpdeny
- essentials.tphere
- essentials.warp
- essentials.warp.list
- essentials.warpinfo
- essentials.warps.*
- essentials.link
- essentials.unlink
- essentials.spawn
- essentials.setspawn
- essentials.chat.color
- essentials.chat.format
- essentials.chat.local
- essentials.discord
HuskTowns:
- husktowns.command.town.*
JobsReborn:
- jobs.use
- jobs.world.world
- jobs.command.browse
- jobs.command.top
- jobs.command.join
- jobs.command.leave
- jobs.command.leaveall
- jobs.command.info
mcMMO:
- mcmmo.defaults
Towny:
- towny.claimed.owntown.build.*
- towny.claimed.owntown.destroy.*
- towny.command.plot.claim
- towny.command.plot.unclaim
- towny.command.plot.perm
- towny.command.plot.toggle.*
- towny.command.plot.set.*
- towny.command.plot.clear
- towny.command.resident.*
- towny.command.town.here
- towny.command.town.list
- towny.command.town.new
- towny.command.town.leave
- towny.command.town.withdraw
- towny.command.town.deposit
- towny.command.town.rank.*
- towny.command.town.reslist
- towny.command.town.claim.*
- towny.command.town.unclaim
- towny.command.town.online
- towny.command.nation.list
- towny.command.nation.new
- towny.command.nation.leave
- towny.command.nation.withdraw
- towny.command.nation.deposit
- towny.command.nation.rank.*
- towny.wild.build.*
- towny.wild.destroy.*
- towny.wild.switch.*
- towny.wild.item_use.*
- towny.chat.general
- towny.chat.town
- towny.chat.nationplugins/RDQ/ranks/rank-system.yml# RDQ Rank System Configuration
# This file controls all rank progression settings
# Enable or disable the rank system
enabled: true
# Progression settings
progression:
# Enforce linear progression within a rank tree
linearProgression: true
# Allow skipping ranks if all requirements are met
allowSkipping: false
# Automatically unlock next rank when requirements are met
autoUnlock: true
# Active rank tree limits
trees:
# Maximum number of active rank trees per player
# Free edition: 1, Premium edition: unlimited (-1)
maxActiveTrees: 1
# Allow switching between rank trees
crossTreeSwitching: false
# Cooldown for switching trees (seconds) - 1728000 = 20 days
switchingCooldownSeconds: 1728000
# Tier threshold required before cross-tree switching is allowed
switchingTierThreshold: 3
# Final rank requirements
finalRank:
# Require completion of multiple trees for final rank
requireMultipleTrees: false
# Number of trees required for final rank
requiredTreeCount: 3
# Minimum tier in each tree
minimumTierPerTree: 5
# LuckPerms integration
luckperms:
# Enable LuckPerms integration
enabled: true
# Assign permission groups on rank unlock
assignGroups: true
# Apply prefix/suffix on rank change
applyPrefixSuffix: true
# Remove previous rank group when new rank is unlocked
removePreviousGroup: true
# Notifications
notifications:
# Notification on rank unlock
onUnlock:
enabled: true
# Show title message
title: true
# Show subtitle message
subtitle: true
# Show actionbar message
actionbar: true
# Play sound
sound:
enabled: true
type: "ENTITY_PLAYER_LEVELUP"
volume: 1.0
pitch: 1.0
# Show firework effect
firework:
enabled: true
colors:
- "GOLD"
- "YELLOW"
# Broadcast rank unlock to server
broadcast:
enabled: true
# Minimum tier to broadcast
minimumTier: 3
# Requirement checking
requirements:
# Check requirements in real-time
realTimeCheck: true
# Cache requirement check results (seconds)
cacheDurationSeconds: 30
# Show progress toward requirements in GUI
showProgress: true
# GUI settings
gui:
# Items per page in rank list
itemsPerPage: 28
# Show locked ranks
showLockedRanks: true
# Show requirement progress
showRequirementProgress: true
# System settings
settings:
# Enable the rank system
enableRankSystem: true
# Enable final rank rules
enableFinalRankRules: true
# Enable cross-tree progression
enableCrossTreeProgression: true
# Enable progress tracking
enableProgressTracking: true
# Enable rank broadcasts
enableRankBroadcasts: true
# Invert navigation buttons (up/down) in rank path overview
# When true, the up button moves down and the down button moves up
# This is useful for users who prefer inverted navigation
invertNavigation: false
plugins/RDQ/ranks/paths/*.yml# Cleric Rank Tree
# The path of healing and support
displayOrder: 1
isEnabled: true
isFinalRankTree: false
requiresAllRankTreesToBeDone: false
minimumRankTreesToBeDone: 0
icon:
type: "GOLDEN_APPLE"
prerequisiteRankTrees: []
connectedRankTrees: []
switchableRankTiers: []
crossTreeProgression:
allowSwitching: true
switchRankTiers: []
requireSameRankTier: false
allowDowngrade: false
switchingCosts: ""
switchingCooldown: 86400
ranks:
acolyte:
tier: 1
weight: 100
luckPermsGroup: "cleric_acolyte"
prefixKey: "&8[&7Acolyte&8]"
suffixKey: ""
isInitialRank: true
isEnabled: true
icon:
type: "APPLE"
nextRanks: ["healer"]
rewards:
welcome_kit:
type: "COMPOSITE"
rewards:
- type: "ITEM"
item:
material: "APPLE"
amount: 16
- type: "ITEM"
item:
material: "BREAD"
amount: 16
starting_currency:
type: "CURRENCY"
amount: 50
currencyId: "raindrops"
healer:
tier: 2
weight: 200
luckPermsGroup: "cleric_healer"
prefixKey: "&8[&eHealer&8]"
suffixKey: ""
isEnabled: true
icon:
type: "GOLDEN_APPLE"
previousRanks: ["acolyte"]
nextRanks: ["priest"]
rewards:
healer_reward:
type: "CURRENCY"
amount: 150
currencyId: "raindrops"
healing_bonus:
type: "ITEM"
item:
material: "GOLDEN_APPLE"
amount: 5
healer_experience:
type: "EXPERIENCE"
experienceAmount: 500
experienceType: "POINTS"
requirements:
healing_supplies:
icon:
type: "GOLDEN_APPLE"
itemRequirement:
consumeOnComplete: true
requiredItems:
item1:
type: "GOLDEN_APPLE"
amount: 10
item2:
type: "GLISTERING_MELON_SLICE"
amount: 16
item3:
type: "GOLDEN_CARROT"
amount: 16
experience_req:
icon:
type: "EXPERIENCE_BOTTLE"
experienceRequirement:
consumeOnComplete: true
requiredType: "LEVEL"
requiredLevel: 10
priest:
tier: 3
weight: 300
luckPermsGroup: "cleric_priest"
prefixKey: "&8[&6Priest&8]"
suffixKey: ""
isEnabled: true
icon:
type: "ENCHANTED_GOLDEN_APPLE"
previousRanks: ["healer"]
nextRanks: ["bishop_divine", "bishop_light", "bishop_soul"]
rewards:
priest_reward:
type: "CURRENCY"
amount: 300
currencyId: "raindrops"
priest_blessing:
type: "COMPOSITE"
rewards:
- type: "ITEM"
item:
material: "ENCHANTED_GOLDEN_APPLE"
amount: 2
- type: "ITEM"
item:
material: "GOLDEN_APPLE"
amount: 10
priest_experience:
type: "EXPERIENCE"
experienceAmount: 1000
experienceType: "POINTS"
requirements:
priest_supplies:
icon:
type: "ENCHANTED_GOLDEN_APPLE"
itemRequirement:
consumeOnComplete: true
requiredItems:
item1:
type: "GOLDEN_APPLE"
amount: 32
item2:
type: "ENCHANTED_GOLDEN_APPLE"
amount: 2
item3:
type: "GHAST_TEAR"
amount: 8
experience_req:
icon:
type: "EXPERIENCE_BOTTLE"
experienceRequirement:
consumeOnComplete: true
requiredType: "LEVEL"
requiredLevel: 20
playtime_req:
icon:
type: "CLOCK"
playtimeRequirement:
useTotalPlaytime: true
requiredPlaytimeSeconds: 21600
bishop_divine:
tier: 4
weight: 400
luckPermsGroup: "cleric_bishop_divine"
prefixKey: "&8[&bBishop of Divinity&8]"
suffixKey: ""
isEnabled: true
icon:
type: "BEACON"
previousRanks: ["priest"]
nextRanks: ["high_priest_divine"]
rewards:
bishop_divine_reward:
type: "CURRENCY"
amount: 500
currencyId: "raindrops"
bishop_divine_blessing:
type: "COMPOSITE"
rewards:
- type: "ITEM"
item:
material: "BEACON"
amount: 1
- type: "ITEM"
item:
material: "TOTEM_OF_UNDYING"
amount: 1
bishop_divine_experience:
type: "EXPERIENCE"
experienceAmount: 1500
experienceType: "POINTS"
requirements:
bishop_divine_supplies:
icon:
type: "BEACON"
itemRequirement:
consumeOnComplete: true
requiredItems:
item1:
type: "BEACON"
amount: 1
item2:
type: "TOTEM_OF_UNDYING"
amount: 2
item3:
type: "ENCHANTED_GOLDEN_APPLE"
amount: 8
experience_req:
icon:
type: "EXPERIENCE_BOTTLE"
experienceRequirement:
consumeOnComplete: true
requiredType: "LEVEL"
requiredLevel: 30
bishop_light:
tier: 4
weight: 400
luckPermsGroup: "cleric_bishop_light"
prefixKey: "&8[&6Bishop of Light&8]"
suffixKey: ""
isEnabled: true
icon:
type: "ENCHANTED_GOLDEN_APPLE"
previousRanks: ["priest"]
nextRanks: ["high_priest_light"]
rewards:
bishop_light_reward:
type: "CURRENCY"
amount: 500
currencyId: "raindrops"
bishop_light_blessing:
type: "COMPOSITE"
rewards:
- type: "ITEM"
item:
material: "ENCHANTED_GOLDEN_APPLE"
amount: 4
- type: "ITEM"
item:
material: "GOLDEN_APPLE"
amount: 16
bishop_light_experience:
type: "EXPERIENCE"
experienceAmount: 1500
experienceType: "POINTS"
requirements:
bishop_light_supplies:
icon:
type: "ENCHANTED_GOLDEN_APPLE"
itemRequirement:
consumeOnComplete: true
requiredItems:
item1:
type: "ENCHANTED_GOLDEN_APPLE"
amount: 8
item2:
type: "GOLDEN_APPLE"
amount: 32
item3:
type: "GLOWSTONE"
amount: 64
experience_req:
icon:
type: "EXPERIENCE_BOTTLE"
experienceRequirement:
consumeOnComplete: true
requiredType: "LEVEL"
requiredLevel: 30
bishop_soul:
tier: 4
weight: 400
luckPermsGroup: "cleric_bishop_soul"
prefixKey: "&8[&3Bishop of Souls&8]"
suffixKey: ""
isEnabled: true
icon:
type: "TOTEM_OF_UNDYING"
previousRanks: ["priest"]
nextRanks: ["high_priest_soul"]
rewards:
bishop_soul_reward:
type: "CURRENCY"
amount: 500
currencyId: "raindrops"
bishop_soul_blessing:
type: "COMPOSITE"
rewards:
- type: "ITEM"
item:
material: "TOTEM_OF_UNDYING"
amount: 2
- type: "ITEM"
item:
material: "GHAST_TEAR"
amount: 12
bishop_soul_experience:
type: "EXPERIENCE"
experienceAmount: 1500
experienceType: "POINTS"
requirements:
bishop_soul_supplies:
icon:
type: "TOTEM_OF_UNDYING"
itemRequirement:
consumeOnComplete: true
requiredItems:
item1:
type: "TOTEM_OF_UNDYING"
amount: 3
item2:
type: "GHAST_TEAR"
amount: 20
item3:
type: "NETHER_STAR"
amount: 1
experience_req:
icon:
type: "EXPERIENCE_BOTTLE"
experienceRequirement:
consumeOnComplete: true
requiredType: "LEVEL"
requiredLevel: 30
high_priest_divine:
tier: 5
weight: 500
luckPermsGroup: "cleric_high_priest_divine"
prefixKey: "&8[&5High Priest of Divinity&8]"
suffixKey: ""
isEnabled: true
isFinalRank: true
icon:
type: "BEACON"
previousRanks: ["bishop_divine"]
rewards:
high_priest_divine_reward:
type: "CURRENCY"
icon:
type: "EMERALD_BLOCK"
amount: 1000
currencyId: "raindrops"
divine_blessing:
type: "COMPOSITE"
icon:
type: "BEACON"
rewards:
- type: "ITEM"
item:
material: "BEACON"
amount: 1
- type: "ITEM"
item:
material: "TOTEM_OF_UNDYING"
amount: 3
- type: "ITEM"
item:
material: "ENCHANTED_GOLDEN_APPLE"
amount: 10
high_priest_divine_experience:
type: "EXPERIENCE"
icon:
type: "EXPERIENCE_BOTTLE"
experienceAmount: 3000
experienceType: "POINTS"
requirements:
ultimate_high_priest_divine:
icon:
type: "BEACON"
itemRequirement:
consumeOnComplete: true
requiredItems:
item1:
type: "BEACON"
amount: 1
item2:
type: "TOTEM_OF_UNDYING"
amount: 5
item3:
type: "ENCHANTED_GOLDEN_APPLE"
amount: 16
item4:
type: "NETHER_STAR"
amount: 1
experience_req:
icon:
type: "EXPERIENCE_BOTTLE"
experienceRequirement:
consumeOnComplete: true
requiredType: "LEVEL"
requiredLevel: 45
high_priest_light:
tier: 5
weight: 500
luckPermsGroup: "cleric_high_priest_light"
prefixKey: "&8[&6High Priest of Light&8]"
suffixKey: ""
isEnabled: true
isFinalRank: true
icon:
type: "ENCHANTED_GOLDEN_APPLE"
previousRanks: ["bishop_light"]
rewards:
high_priest_light_reward:
type: "CURRENCY"
icon:
type: "EMERALD_BLOCK"
amount: 100
currencyId: "raindrops"
sacred_feast:
type: "COMPOSITE"
icon:
type: "ENCHANTED_GOLDEN_APPLE"
rewards:
- type: "ITEM"
item:
material: "ENCHANTED_GOLDEN_APPLE"
amount: 12
- type: "ITEM"
item:
material: "GOLDEN_APPLE"
amount: 32
- type: "ITEM"
item:
material: "GLOWSTONE"
amount: 128
high_priest_light_experience:
type: "EXPERIENCE"
icon:
type: "EXPERIENCE_BOTTLE"
experienceAmount: 3000
experienceType: "POINTS"
requirements:
ultimate_high_priest_light:
icon:
type: "ENCHANTED_GOLDEN_APPLE"
itemRequirement:
consumeOnComplete: true
requiredItems:
item1:
type: "ENCHANTED_GOLDEN_APPLE"
amount: 16
item2:
type: "GOLDEN_APPLE"
amount: 64
item3:
type: "GLOWSTONE"
amount: 128
item5:
type: "BEACON"
amount: 1
experience_req:
icon:
type: "EXPERIENCE_BOTTLE"
experienceRequirement:
consumeOnComplete: true
requiredType: "LEVEL"
requiredLevel: 45
high_priest_soul:
tier: 5
weight: 500
luckPermsGroup: "cleric_high_priest_soul"
prefixKey: "&8[&3High Priest of Souls&8]"
suffixKey: ""
isEnabled: true
isFinalRank: true
icon:
type: "TOTEM_OF_UNDYING"
previousRanks: ["bishop_soul"]
rewards:
high_priest_soul_reward:
type: "CURRENCY"
icon:
type: "EMERALD_BLOCK"
amount: 100
currencyId: "raindrops"
eternal_guard:
type: "COMPOSITE"
icon:
type: "TOTEM_OF_UNDYING"
rewards:
- type: "ITEM"
item:
material: "TOTEM_OF_UNDYING"
amount: 5
- type: "ITEM"
item:
material: "NETHER_STAR"
amount: 1
- type: "ITEM"
item:
material: "HEART_OF_THE_SEA"
amount: 1
high_priest_soul_experience:
type: "EXPERIENCE"
icon:
type: "EXPERIENCE_BOTTLE"
experienceAmount: 3000
experienceType: "POINTS"
requirements:
ultimate_high_priest_soul:
icon:
type: "TOTEM_OF_UNDYING"
itemRequirement:
consumeOnComplete: true
requiredItems:
item1:
type: "TOTEM_OF_UNDYING"
amount: 8
item2:
type: "NETHER_STAR"
amount: 1
item3:
type: "HEART_OF_THE_SEA"
amount: 1
item4:
type: "GHAST_TEAR"
amount: 32
experience_req:
icon:
type: "EXPERIENCE_BOTTLE"
experienceRequirement:
consumeOnComplete: true
requiredType: "LEVEL"
requiredLevel: 45
plugins/RDQ/ranks/rank-system.yml, plugins/RDQ/ranks/paths/*.yml, plugins/RDQ/perks/perk-system.yml, and plugins/RDQ/perks/*.yml.database/hibernate.properties.