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plugins/RDQ/quests/definitions/.block-breakAdds one for each matching block the player breaks. Use a Bukkit material name or any/*.block-placeAdds one for each matching block the player places. Use a Bukkit material name or any/*.entity-killAdds one when the player is the killer of a matching Bukkit entity type.item-craftCounts the number of result items produced, including the full result of a shift-click craft.item-pickupCounts the picked-up stack amount. Player-thrown items are ignored to prevent drop-and-pickup farming.player-joinAdds one for each player join event; the built-in listener does not deduplicate logins by calendar day.identifier: miner_first_diamonds
category: miner
displayName: "<gradient:#67e8f9:#2563eb>First Diamonds</gradient>"
difficulty: MEDIUM
repeatable: false
enabled: true
prerequisites: [tutorial_first_block]
icon: { material: DIAMOND_PICKAXE }
reward:
type: composite
children:
- { type: xp, amount: 250 }
- { type: currency, currency: coins, amount: 500 }
- { type: item, materialKey: DIAMOND, amount: 2, nbt: "{}" }
tasks:
- identifier: mine_diamonds
displayName: "<gray>Mine <white>8</white> diamond ore</gray>"
orderIndex: 0
objective: { type: block-break, material: DIAMOND_ORE, target: 8 }
- identifier: craft_pickaxe
displayName: "<gray>Craft a <white>diamond pickaxe</white></gray>"
orderIndex: 1
objective: { type: item-craft, material: DIAMOND_PICKAXE, target: 1 }repeatable: true when a completed quest should be accepted again.prerequisites list becomes one or more quest-completed requirements at load time. An explicit quest-level requirement can be combined with those prerequisites. Acceptance is blocked until the complete requirement evaluates successfully.When all tasks finish, RDQ completes the quest automatically and grants its quest-level reward. Composite and choice flows use the shared selection system when player input is needed./quest or /q/quest list [category]/quest info <quest>/quest accept <quest>/quest abandon <quest>/quest track [quest]/quest progress [quest]/quest sidebar [on|off]/quest board [on|off|hide]/rq quest [arguments…]