RaindropCentral started because we ran servers and needed better observability. We built the tooling we wanted — live telemetry, fleet-wide analytics, and a plugin ecosystem — and opened it to other operators.
What we do
We build monitoring and management infrastructure for Minecraft server operators. Twelve metrics, per-player statistics, config editors, and a droplet economy — all from one dashboard.
How we operate
Ship it
Public roadmap. Weekly deploys. Features ship when they work, not when they're announced.
Operators first
Decisions are driven by what operators actually need, not engagement metrics.
Open roadmap
Roadmap, changelog, and known issues are public. Pricing is public. No surprises.
Measure everything
If we can't measure it, we don't ship it. Every feature gets retention and usage tracking.
Platform
Live telemetryTPS, memory, CPU, chunks, entities — sampled every 60 seconds, retained up to one year.
Server pluginsPaper and Spigot plugins. One-time purchase. Source available on GitHub.
LeaderboardsPer-server and global leaderboards derived from vanilla statistics. Blocks mined, playtime, kills.
DocumentationAPI reference, quick-start guide, and direct support via Discord and email.